Patch Notes

Patch notes: card changes, rule changes, visual changes, and other fixes & improvements.

3/3/26

Metagame:

Since the last patch, the Inventor class has been part of three of the most popular decks: Inventor/Rebel, Inventor/Bureaucrat, and Inventor/Gambler. Inventor was used in ~55% of decks. We consider anything over 50% unhealthy. (If all 6 classes were equally represented, it would be ~33%, which is the dream scenario for balance.)

Overall Direction of Patch:

In the last patch, decks built around Eureka, Chain Reaction, and Atomic Shift, mainly in Inventor/Rebel and Inventor/Bureaucrat, were very difficult to beat. We aim to address this by slightly nerfing the key elements of those decks and buffing other strategies, giving them a more effective way to fight back.

New Cards:

Bureaucrat

Fatal Fortune - Effect: Steal 3 random action cards from your opponent. Set your opponent’s chips to 99.

Cards Removed:

Bureaucrat

Wealth Tax

Cards Changed:

Bureaucrat

  • Steal - New text: Steal 2 chips for each card the opponent played at this stage. Repeat if played on the River.
  • Pot Control - Points changed to 9
  • Expose Weakness - Points changed to 5

Inventor

  • Chain Reaction - New text:COMBO: Get 3 preflop cards; Points changed to 1
  • Atomic Shift - Rarity changed to Rare
  • Countdown - Rarity changed to Common

Rebel

  • All In - Points changed to 4

Cheater

  • Scarlet Deck - Points changed to 4

Protector

  • Hot Deck - Points changed to 4

Gambler

  • Cyclone - Points changed to 0

Other Changes

  • Various UI reworks
  • Updated Match Screen
  • In-game Tournaments

16/2/26:

Rules:

  • Timer changes
    • New timer: 60s + 15s increment per action
    • Default action after timing out is now "check" instead of a loss
    • Timeout during double or fold decision → "double" chosen automatically
    • Timeout while choosing effect targets → random target selected
    • To prevent AFK abuse: 5 timeouts in a row = loss

Visuals & UI:

  • Brand new player panel that displays players' deck classes
  • Updated look of showdown resolution tab
  • Various asset fixes in play lobby and deckbuilder
  • Extra particle effects on board
  • Updated background and logo

Other Changes & Fixes

  • Deck slots expanded to 15
  • Scroll arrow on opponent’s board side now functions properly
  • One Time! no longer makes players start out of order on the River
  • Deck can now be selected by double-clicking
  • Fixed bet slider resetting to 1 and other weird behavior

21/1/26:

Rules:

  • Tutorial decklist updated
  • Fixed Thought Police allowing more than 5 cards in hand

Visuals & UI:

  • Leaderboard look updated
  • Deck selection look updated
  • New icon button styles
  • Apprentice AI replaced Simple AI
  • Multiple minor UI fixes across the app
  • Some new animations added
  • Deckbuilder screen previews and class hover fixed
  • If your experience is laggy, try switching the FPS setting
  • "Click to play an action card" is now a setting, its Off by default

13/1/26:

Metagame:

In the last month, the most popular decks were Cheater/Gambler (24% of the field), followed by Bureaucrat/Protector (18%). All classes were represented in the most popular decks. The metagame is well balanced, so there is no need to nerf/buff any classes drastically.

Overall Direction of Patch:

What we would like to encourage is bluffing on the flop by creating big pots, making for interesting decisions for both players whether to continue and play important hands instead of grinding small pots. I believe this is the most appealing part of poker, and by changing some action cards we would like to push this experience to Showdown even more.

New Cards:

Inventor:

Atomic Shift - New kit for Inventor. The goal is to have a small effect improving your hand whenever you play a card. Other classes have a powerful way to interact (Red Tape, Final Notice, Silver Bullet), so putting this aspect into the game should again give more options during deckbuilding.

Protector:

Split Vision - Protector class is very proactive, putting opponents under pressure. Easy to combo with Fantasy Land/Pocket Mirror. The goal is to make the game where interactions start preflop, so threatening with Fantasy Land + Split Vision makes interaction cards like Jacking/Expose Weakness more appealing.

Rebel:

Hostile Territory - Rebel is a class where both players have limited resources. This card exactly fills such a role. It will make deckbuilding trickier since if this card becomes popular, it might be correct to play fewer universal cards.

Cards Removed:

Inventor:

Reshape - Too much text on the card/overly complicated design.

Protector:

Blessing - Interactions with other cards were unintuitive/complicated for new players and not popular among regular players.

Rebel:

Value Bet - Overall not very exciting card, too basic/weak.

Cards Changed:

Bureaucrat:

  • House Cut: Points changed to 4 (from 0).
  • Dry Board: Points changed to 7 (from 3).
  • Thought Police: Now steals an action card from an opponent's deck instead of getting a copy. Makes the fatigue strategy slightly better.
  • Wealth Tax - Tax: Draw a card instead of stealing 5 chips. Now it's better in multiples/with Ante Up since you can play more cards with Tax in the same hand (before, Wealth Tax often canceled tax for the next card if the difference was 30 points, for example).

Cheater:

  • No changes.

Gambler:

  • Maniac Backfire: Reveal a pocket card at random instead of removing 10 chips from the pot. Now you can rely on Maniac bringing 20 points to the pot for sure, so setting up a strategy for 1 big hand is more stable (for example, with Pot Control). On the other hand, the backfire is painful.

Inventor:

  • Chain Reaction: Part where opponent gets 10 points removed makes the card more powerful.
  • Fading Echo: Points changed to 7 (from 3), automatically discards the lower card (makes it impossible for new players to misclick).
  • Low Blow: Changed to Universal - Buff, gives you more versatility (for example, use on flop and fold if you miss).

Protector:

  • Poker Faces: Shuffle 20 random face cards instead of 1 of each (makes the card stronger), points adjusted to 2 (from 5).
  • Savor the Moment: Changed to Universal (you can now play it on the flop, threatening to double the points), points adjusted to 8 (from 9).
  • Pocket Mirror: Automatically discards the lower card.
  • Card Protector: Points changed to 7 (from 5).
  • Trap: Points changed to 0 (from 4) and No-show changed from 3 to 6 points.

Rebel:

  • Revolution: Changed to Universal (better synergy if you need to empty your hand in early stages).